Nuclear Dawn



Chase the Express (チェイス・ザ・エクスプレス, Cheisu Za Ekusupuresu), known in North America as Covert Ops: Nuclear Dawn, is a video game created by Sugar & Rockets for the PlayStation, and released in 2000.

  1. Description Nuclear Dawn is the first game to offer a full FPS and RTS experience, within a single gameplay model, without crippling or diluting either side of the game.
  2. Nuclear Dawn is the first game to offer a full FPS and RTS experience, within a single gameplay model, without crippling or diluting either side of the game.
  3. Nuclear Dawn is a post-apocalyptic video game that blends the FPS and RTS genres. It was originally announced in February 2006 as an amateur mod for the Source engine,1 but in April 2009 was revealed to have become a commercial project, still using Source, aimed at Windows PCs and the Xbox 360.2 It is unclear whether a retail release is planned. Nuclear Dawn joins Counter-Strike, Day of Defeat.
Nuclear Dawn
Basic Information
Video Game
GameConnect, InterWave Studios
Released
First-person Shooter, RTS
Microsoft Windows and macOS
Main Credits
Iceberg Interactive
Awards | Changelog | Cheats | Codes
Codex | Compatibility | Covers | Credits | DLC | Help
Localization | Manifest | Modding | Patches | Ratings
Reviews | Screenshots | Soundtrack
Videos | Walkthrough
Achievements
GOG | In-Game | Origin | PlayStation Trophies | Retro
Steam | Xbox Live
Charts

Nuclear Dawn is a post-apocalyptic video game that blends the FPS and RTS genres. It was originally announced in February 2006 as an amateur mod for the Source engine,[1] but in April 2009 was revealed to have become a commercial project, still using Source, aimed at Windows PCs and the Xbox 360.[2] It is unclear whether a retail release is planned.

Nuclear Dawn joins Counter-Strike, Day of Defeat, Natural Selection, The Ship, They Hunger: Lost Souls and Garry's Mod as former mods of Valve products that have become commercial projects.

Design[edit | edit source]

Nuclear dawn book

Nuclear Dawn Review

One player on each team is a 'commander', who directs his or her team from an overhead view. The remainder are soldiers who have standard FPS player capabilities. Drivable vehicles will be available.[3]

The comparative roles of soldiers and commanders are described by InterWave as being:


On The Field
  • Four distinct classes to choose from with interdependent strengths and weaknesses that promote cooperative teamwork, collaborative tactics and intelligent strategy.
  • A wide arsenal of weapons to deploy on the battlefield including rifles, shotguns, miniguns, explosives, and much more.
  • Original environments rich with detail and perfect for a nice and bloody battle. Take the streets of a desolate Japanese city, infiltrate a Russian nuclear installation, or fight for the treasures of one of several other post-apocalyptic locales.

As a Commander

  • Objective-based game play emphasizes coordinated tactics.
  • The environment and physics shape your strategy. Create chokepoints, defensive positions, and blast your way through the enemy positions.
  • Expand your territory with a variety of well-placed structures to aid your team in its conquest. From support structures to turrets that will pound your enemies into submission.
  • Unlock new technologies to turn the tide in your favour.
  • Secure resource points to deploy weapons and equipment to aid your team.

—Nuclear Dawn's ModDB profile

Development history[edit | edit source]

Nuclear Dawn suffered a protracted development cycle as a mod, leading to criticism that it was vaporware.[4]

When Nuclear Dawn's move to a commercial product was announced, InterWave's managing director, Michiel Beenen, said:

Dawn


The game will be as true to its concepts as ever, with our own implementations as well as the key originals, re-applying all of the features that were lost in the final months of the product's life as a modification. As a retail product, we are not looking to extort our community, however, with financial backing the product is capable of so much more than ever before as a free mod, with all of the bells, whistles and goodies that you could dream of in a big-name title.

—Michiel Beenen

See also[edit | edit source]

  • Team Fortress 2 (The original FPS/RTS hybrid concept behind TF2.)
  • Natural Selection (An RTS/FPS hybrid mod for Half-Life.)
  • Empires Mod (An RTS/FPS hybrid mod for Half-Life 2.)

References[edit | edit source]

  1. Nuclear Dawn homepage, April 2 2006. Internet Archive Wayback Machine. Retrieved on July 7, 2009
  2. Job Opening: 3D Environment/Prop Artists. InterWave Studios (May 16, 2009). Retrieved on July 7, 2009
  3. Behind the scenes of the level design department. InterWave Studios (July 28, 2009). Retrieved on August 15, 2009
  4. Nuclear Dawn Nuked (June 1, 2006). Retrieved on August 8, 2009

External links[edit | edit source]

Retrieved from 'https://gamicus.gamepedia.com/Nuclear_Dawn?oldid=757352'

About This Game

Nuclear Dawn is the first game to offer a full FPS and RTS experience, within a single gameplay model, without crippling or diluting either side of the game.
As a soldier, explore war-torn post-apocalyptic landscapes, modelled on modern cities, and take the fight to your enemies as armoured, assault or stealth infantry, using various weapons across ten distinct load-outs to accomplish your objectives. The first person shooter action in Nuclear Dawn is hard, fast and unforgiving, with weapons that rely on skill and tactics more than on twitch reflexes and map memorization.
Then, take Nuclear Dawn above the action, and play as the commander. Organize your fellow players in squads, and assign them to tactical objectives. Plan the resource routes for your army, and production of your structures for forward deployment. Exploit the terrain and resource point locations to block your enemies’ advance, and crush their plans in an iron fist. Research and implement new technologies to give your soldiers the edge on the battlefield, and set up forward bases to lead the assault on your enemies, with a full complement of defensive and offensive structures to choose from, to build your perfect fortress.

Features

Nuclear Dawn Gameplay

Nuclear dawn 2

Nuclear Dawn Steam

  • Two factions: The Empire and the Consortium have completely separate base-building paradigms.
  • RTS commander: Produce structures, research advanced technologies, unleash devastating strikes on the enemy, and lead your team to victory as a RTS commander.
  • Four classes: Each faction has four classes with various kit load outs, totalling over three dozen weapons.
  • Squad up: Squad-based 32 player full warfare battle mode.
  • Six maps: Travel across the largest, most detailed maps built in Source multiplayer to date.
  • Advanced Weaponry: As a commander, judiciously dispense healing to your troops, and death to their enemies, by managing your advanced abilities.
  • Stats and Unlocks: 60 ranks, 12 unlocks for each weapon, achievements, gizmos and more.
  • SDK: Nuclear Dawn Software Development Kit will be available for the community to be able to create custom maps, etc.
  • Source Powered: Based on the L4D2 engine and modified to bring you the ultimate online battle experience.
  • Steam Workshop Support: The game supports the Steam Workshop and allows for custom maps to be added.
  • Steam Powered: Available for Windows, Linux and Mac OSX through Steamplay with Steam Cloud support.